Anonymous
Community variant

Snail Trail

Fairy-Stockfish built-in variant exposed as a casual community variant.
References: boardgamegeek.com
This is a curated Fairy-Stockfish built-in variant. Gameplay uses Fairy-Stockfish's canonical built-in definition. The documentation block below mirrors the relevant built-in settings for the generated overview and movement diagrams.
Uploaded by
Fairy-Stockfish
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: Snail (p).
  • Snail (p) is a custom piece with Betza movement `mK`.

Walls and blockers

  • The square a piece leaves can become blocked, as in Snailtrail-like games.

Winning and losing

  • Stalemate is scored as a loss for the side to move.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Snail (P) movement
Snail (P) movementP
mK
move capture move or capture initial only hopper target

Fairy-Stockfish rule documentation

[snailtrail]
maxRank = 7
maxFile = 7
pawn = -
knight = -
bishop = -
rook = -
queen = -
king = -
customPiece1 = p:mK
stalemateValue = loss
wallingRule = past